Now that we’ve settled that, yes, we are working full-time to finish Outer Wilds, we’d like to take a moment to introduce the OW crew. Head on over to the Mobius blog to meet the team!
If you’re not familiar with Mobius, the company developing Outer Wilds, this is a great intro to who they are and what they’re about (spoiler alert: the company was founded by Masi Oka of Heroes fame, who used to work at Industrial Light & Sound and is an avid gamer). Plus, you can put some faces to the names of the development team, and we can definitively prove we’re not secretly extraterrestrials.
Friends, nemeses, casual acquaintances: here it is. The major announcement. The big one. The one where we tell you we’re repurposing our spare oxygen tank as an extra fuel cell and going all-in on Outer Wilds.
Effective immediately, we’re teaming up with Mobius Digital to make our game a shiny reality, meaning Outer Wilds is going to get the full-time, full-team dedication and resources it needs to be completed. We’ll be able to devote our complete attention to developing Outer Wilds, so the next time you see it, it’ll be as a finished game.
One of the reasons we’re stoked to be working with Mobius is that they’ve been very supportive of Outer Wilds since early days, and they’re as excited to be completing the game as we are. Outer Wilds’ creative lead/fearless leader Alex, designer Loan, and composer Andrew all work at Mobius currently, too, so we know our game is in good hands.
So as you can see, we’ve got big changes coming. If you’d like to hear from us when we have updates, you can sign up for the mailing list and we will pour fresh hot news into your inboxes.*
Again, many, many thanks to everyone who believed in us. Your enthusiasm and support mean the galaxy to us, and we’re going to give this everything we’ve got to make Outer Wilds an amazing experience. As ever, thanks for flying with us!
*Please make sure your inbox is fireproof.
Outer Wilds is your 2015 IGF Excellence in Design and Seumas McNally Grand Prize winner!
…Which you almost certainly already know, but we thought it was about time we said so ourselves. Supermassive thanks to everyone who stopped by at IGF to meet us, say hi, or demo the game/die spectacularly in space. (Shoutout to the guy who got crushed by his own spaceship! We’ve never actually seen anyone do that before.)
Seriously, thank you. You’re the best, and we can’t wait for you to play the finished game.
And yes, we will be finishing Outer Wilds! As much fun as GDC was, we were super excited to get back to work on the game. We have a lot cooking on our metaphorical campfires and will update again as soon as we have more news. Keep your eyes on the skies.
Happy Groundhog Day from the Outer Wilds!
If you haven’t heard, Outer Wilds has been nominated for two categories (Excellence in Design and the Grand Prize) in the 17th Annual Independent Games Festival! We also received honorable mentions for Excellence in Narrative and the Nuovo Award.
Even if you won’t be at the festival, you can still vote for the IGF Audience Award (voting closes February 9th).
Of course we’d love if you voted for us, but we completely understand if you feel another game is more deserving. We also assume no responsibility in the event that choosing a different game causes you to relive the same day over and over until you vote for Outer Wilds.
image credit: www.jigsawexplorer.com
To all French-speaking space enthusiasts,
We’re psyched that Outer Wilds has been featured in the Christmas issue of Canard PC magazine! If you’re interested, you can purchase a copy from their site.
Hello out there!
We wanted to take a moment to let you all know what we’ve been up to lately.
It’s been a great few months for Outer Wilds. In addition to a lot of tech enhancements, we’ve spent a lot of time finalizing the high-level narrative design and making sure that all of the pieces fit together. Questions like “what exactly is the Quantum Moon” or “what fell into Giant’s Deep” now have answers that feed into the game’s central mystery. We’ve also been hard at work developing the culture of the Ancients (who are now called the Nomai) and developing the tone of their writing. Next up, evolving our planetary level designs!
We wanted to give a shout-out to all of you who have played the alpha and shared your enthusiasm (and/or terror…) with your friends. We’ve enjoyed watching your Let’s Plays and hearing your harrowing tales of close encounters in Dark Bramble.
We can’t give you a release date for the time being, but we’ll leave you with this image of a recent addition to the observatory. All we can say is that it’s heavily tied to what’s really going on in the solar system.
It’s been a while since we last broke radio silence, so we just wanted to confirm that development on Outer Wilds is still underway!
We’re currently working towards a full release of the game, which will feature (among other things) a completely fleshed-out version of the overarching mystery. The alpha release will remain available in the meantime, so feel free to check it out (if you haven’t already exhausted its secrets) while we work on the full release.
A big thanks to everyone who’s been playing, writing, talking, and trading crazy theories about the game. Stay tuned for future developments, and happy trails!
We’re proud to announce that Outer Wilds is going to be at Indiecade 2013 as a Digital Select! We can’t wait to show off the game in such an exciting festival. Be sure to stop by and say hi!